Thursday, January 26, 2017

3rd Create Crate.

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Hello hello hello! It's been awhile since I uploaded a post! Here is a new unboxing video!


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Tuesday, December 13, 2016

Storm Tracking

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Hello again! This post will be a bit different from any other post. I'm talking about storms! I tracked this storm about a month ago, but it was a cool storm. It was changing position and shape every day!
Here is a picture.

Go left to right, from the top to the bottom for the exact order.

The storm's top speed was 84 km/h(Kilometers per hour) on November 15th. Then it began to slow down as it approached land. It disappeared on November 18th.
Here is the route.


Here is the first route. The numbers represent the day I tracked it.
 I tried my best not to make it blurry.


This is sort of a estimation of the route. It was moving inland towards Washington and away from the
Aleutian Islands of Alaska. The storm traveled pretty far too!
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Friday, December 9, 2016

Remember the Memory Game?

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こんにちは! That means "Hello!" in Japanese. In this post, there will be a speed video for my memory game! I'll also have some snips to show.




 There are 23 variables used in the program. Let's talk about one of my favorites, speedFactor.The speedFactor variable would be in a loop that made the LED's go faster after a level, if I changed it by 5, that part of the loop would be effected. Here is an example, say I wanted to teleport to a certain village in Minecraft. If I wanted to do that, I would put in coordinates for the X, Y,  and Z position. Changing 1 position by a certain number would effect where I would end up.

EXERCISES AND RESULTS
~~~~~~~~~~~~~~~~~~~~~~~~~~
For the first problem, I had to figure out how to speed up the first level.
 Result: I used the speedFactor variable. When I changed it by 5, it was a bit faster. I changed it by 5 again, and it was even faster!(I found the game a bit easier when it was really fast.)

The second one was about changing the tones of the buzzer.
Result: Me shouting at the computer saying "THE BUZZER DOESN'T MAKE ANY SOUND!!!!!!!" I checked the program and everything was good, but it might just be a hardware problem.

For the final one, I needed to make the LED's blink 3 times if I lost the level.
Result: I couldn't make it blink 3 times, but I made it blink 2 or 4 times.

I had a bonus hardware problem, but AGAIN, it had something to do with the buzzer. It took me a bit to finish these problems, but I pulled through.

I hope you enjoyed this post. Please like and comment! I'll see you in the next unboxing video. Bye guys!
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Wednesday, November 30, 2016

2nd Create Crate Unboxing

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Hey guys! It has been FOREVER since I've uploaded a post. This video was made a while ago, and I need to catch up with my blog. Please enjoy!




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Thursday, November 10, 2016

My Moody Mood Lamp

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Hey guys! In this post, I'll be talking about my hardware and it's program. There will also be a pop quiz near the end of the post. I didn't have a video for making the hardware, so I'll have to explain it with pictures.
Hardware with lantern.
Diagram of the circuit.


Finished hardware.

HOW THE PROGRAM WORKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The program is way too complicated to explain entirely. There are little bits of writing that describe the program. They are called "comments." If you want to make a comment, you use "//" at the beginning, like "// This is a message." Another way of making a comment is using "/**/" like this, "/*This is another message.*/" If a user were to open up a game's code, there might be comments in the program. If they were to make a mod for the game, the comments would help them with different lines of code!

If you are a fellow programmer, you would know what a variable is. A variable is used in a program to store information, like a container. If there were no variables, it would be a lot harder changing the numbers in the program.

Here is a picture of some of the code. The three variables in the circle represent the LED's. The variable "int power," controls how bright the LED's are.


WHAT ARE TIE POINTS?
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The tie points are used to connect with the wires, LED's, etc. The breadboard has 830 tie points. If you saw the diagram for the circuit, all of the wires are connected with LED's and UNO R3. When the program was finished, I found out that the circuit can only work when it's connected to the computer. It was dark when it was on, so the lights were kind of bright.

 Anyway, here are some pictures of the program working.












POP QUIZ
????????????

1. What kind of software did I use for the program?
a. Arduino     b. Python
c. SQL     d. HTML

2. What wires were used in the hardware?
a. Jumper wires     b. U-shaped Jumper wires
c. a and b     d. None of the above

3. What were the comments for?
a. YouTube of course!     b. Describing the program
c. What comments?     d. None of the above

4. How many tie-points were on the breadboard?
a. 340     b.670
c. 830     d.1200

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I hope you enjoyed the post. Please leave a like. I shall see you in the next post. Bye guys!

P. S. If you took the quiz, comment your answer. I will tell if you are correct in the next post.
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Monday, October 3, 2016

First Creation Crate

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Hey guys! I hope you enjoy the video! I had fun recording this!




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Monday, September 26, 2016

Racing to the Finish! : Part 2

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Hey guys! In this post, I'll be experimenting a bit more with my race car, and I'll be talking about the fastest cars in the world!

CAR EXPERIMENTS
~~~~~~~~~~~~~~~~~~
Many things can be tinkered with, even cars! There were four experiments, the trick, grip, power, and strength experiment.

I started with tricks. It involved the large wheels, small wheels, and the axle attachment. When I put the parts on, I just had to turn the axle around 3-4 times. The car was moving fast enough to do a wheelie.
If you are wondering how it did that, the answer is Torque. Torque means "Moment of Force." When I added the axle attachment, the car accelerated faster, that gave it a lot of torque. The more torque you have, the more it accelerates. It went so fast, it did a wheelie!
The grip experiment was a weird one. I just needed wax paper, tape, and a measuring tape. First, I measured the wax paper so it could fit on the large wheels. Then I taped them together to put them on the wheels.

 The Tinker-zine said my car wouldn't move. However, my car went further with the wax paper. It had to do with Friction. Friction is a force of motion. It kept my car moving on the road. With the grip strips, there was a lot of friction. When I added the wax paper, there was less friction.


For the power experiment, I only needed my race car and a measuring tape. To start, I turned the rubber band 2 times, and wrote down how far it went. I repeated the steps, but I turned the rubber band 4 times for the second try, and 8 times for the third. For the first try, the car went 22.5 inches. The second, 7ft and 1 inch. For the third, it went as far as the tape could go, up to 25 ft!

How come it moves more when you turn the band more?The more you turn the rubber band, the tighter it gets. That caused the car to go faster when it got released.


The strength challenge was really short. To do this experiment, I needed some batteries, a fruit roll-up box, thread, scissors, and of course, my race car.  I needed to make a sled for the batteries to fit in, so I got the box, and cut it into a sled shape. To drag it behind the car, I got some thread, and poked a hole in the bottom of the sled, and tied the thread to it. Then I tied the other end in one of the slits to attach the sled. For the experiment, I turned the rubber band 1.5 times around the axle. The experiment started out with the sled being empty, the car went 3 ft, 3 inches. I added a AA battery to it, the car went 2 ft, 4.5 inches. When I added a AAA battery, the car only went 1 ft, 2.75 inches. Finally, with one AA and two AAA batteries, it went 1 ft, 2 in.

I tried to add more batteries, but it couldn't move! Race cars have to be made out of light materials like aluminum so they can move fast. If they were heavy, they would move really slow!

FASTEST CARS EVER!!!!
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These cars can travel at amazing speeds, each one better than the last, all made by the same guy! His name was Richard Noble. The first car he made was the Thrust 1, but he sold it for parts to make the Thrust 2. It can travel up to 633 mph.
Thrust 2
That record would've been great to keep! But he wanted to create something faster, the Thrust SSC. (Super Sonic Car) He broke his own record with the Thrust SSC going 763 mph. The car actually produced a sonic boom!
Thrust SSC
Richard is still planning to go faster, he and his team are making the Bloodhound SSC. It's still a work in progress, but they plan to make it go 1000 mph!! That would be cool right? There are many people trying to break this record, but I bet that Richard is going to beat it first.

Work in Progress Bloodhound SSC.

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I hope you enjoyed the post. This may be my final tinker crate post. Please like and comment. I'll see you later. Bye!
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